Left 4 dead 2 target

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It's easier to run in a blind spot while the smoker has launched its attack and escape without getting caught. Does anyone know if the 'pouncable hitbox' has been reduced between L4D and L4D2?Īlso it seems that survivors can more easily escape from the smoker's slobbery tongue in L4D2 than in L4D. )Īchieving a perfect pounce with a hunter is harder than before: most of time, we gently land on the shoes of the survivor we were aiming at without inflicting any damage or pinning him down, while we couldn't have missed him in L4D (the first). So we can leave the lag and other major network issues out of this problem. I've been reading the whole changelog of L4D2 together with the L4D wiki, looking for answers, but couldn't find anything about nerfing the special infected in the way I'm about to describe here.Īlso, please consider we (my friends and I) have been playing the game for hundreds of hours on multiple servers/networks, including local networks. But some friends and I have the feeling that it became even worse in Left4dead 2, especially while playing the special infected (more specifically those who can 'catch': hunter, smoker, jockey and charger). Its a problem for Left4dead just as it is any other Source game (TF2, CSS, etc).

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Everyone knows how glitchy hitboxes can be with the Source engine.